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Monday, May 12, 2014
maya sss material and fur study
Thanks for Funsok for giving front and side view. I did my R&D hear to get a sub surface scattering material in Maya and fur. used Z brush for normal map, and Photoshop for texture.
1 comment:
Unknown
said...
Sir.... Sema sir... awesome work... :)
June 2, 2014 at 5:18 PM
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1 comment:
Sir.... Sema sir... awesome work... :)
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